Glossary

Glossary

54 terms used in Deadlock, with their Turkish and English equivalents and short explanations. Pick at the top which language shows first; when searching you can type either one.

54 terim
A

Ability point

Earned as you level up; spent to upgrade abilities (1, 2 and 5 points).

Ability

Active item

An item you activate with a key, with a cooldown.

Item

Anti-heal

Items and abilities that reduce the enemy’s healing.

Item

Archmother side

ENSapphire

The team on the top side of the map (Team 2). Its Patron is Archmother; the game files call it Sapphire.

Team
B

Bridge Buff

ENBridge buff

Temporary buffs that appear on the bridges above the lanes.

Map

Build

A plan for a hero’s item and ability order.

Item

Bullet resist

Reduces damage taken from weapons.

Item
C

Camp

Monster groups in the jungle. Clearing them gives Souls.

Map
D

Death loss

When you die, part of the Souls you’re carrying goes to the enemy. That’s why fighting without spending your Souls is expensive.

Economy

Denies

ENDeny

Stopping the enemy from shooting and collecting a Soul orb. You gain and they lose.

Economy

Draft

The hero pick and ban phase. In tournaments: 3 bans and 6 picks per team.

F

Fearless

A rule in a series where heroes picked in earlier games can’t be picked again.

Flex slot

Slots that accept any type of item, in addition to the Weapon, Vitality and Spirit slots. They unlock as objectives fall.

Item
G

Gank

Ambushing another lane by surprise and getting a kill with a numbers advantage.

Combat

Guardian

The first defensive tower of each lane.

H

Headshot

A bullet that hits the head; deals bonus damage.

Combat

Hidden King side

ENAmber

The team on the bottom side of the map (Team 1). Its Patron is Hidden King; the game files call it Amber.

Team
J

Jungle

The areas between lanes: camps, statues, crates.

K

KDA

(Kills + assists) / deaths. Sums up how much you contribute and how rarely you die.

Stats
L

Lane

The main paths connecting the two bases: yellow (left), blue (middle), green (right). Troopers and defensive towers are found here.

Laning phase

The first ~10 minutes of a match. Everyone fights for last hits and denies in their lane.

Map

Last hit

The final shot that kills a trooper. Most of your Souls come from last hits.

Economy

Light / heavy melee

A fast, weak punch or a slow, strong one.

Combat
M

Meta

The strongest and most-played heroes, items and playstyles in a patch.

Mid-Boss

The giant monster in the middle of the map. Drops the Rejuvenator when killed.

N

Net worth

The total value of your items and unspent Souls. The quickest way to compare team strength.

Economy
P

Parry

Catching an enemy’s melee attack at the right moment and stunning them.

Combat

Passive item

An item that works on its own as soon as you buy it.

Item

Patron

A team’s final defense: Hidden King on one side, Archmother on the other. The match ends when it falls.

Pick & ban

Picking and banning heroes in turns.

Pick rate

How many matches a hero was played in.

Push

Advancing on the enemy tower together with your troopers.

Combat
R

Rejuvenator

The crystal dropped by the Mid-Boss. The team that claims it gets stronger troopers and faster hero respawns.

Map

Respawn

Coming back to life at base after you die; the timer gets longer as the match goes on.

Combat

Rotation

Moving between lanes depending on the objective.

Combat
S

Shrine

Structures behind the base. The Patron can’t be damaged until the Shrines are destroyed.

Map

Sinner’s Sacrifice

A jungle machine that gives Souls when you hit it at the right time.

Map

Soul orb

The orb that drops when you land the last hit on a trooper. You collect it by shooting it; if nobody does, it disappears after a while.

Economy

Spirit

ENSouls

The game’s currency and experience in one. You level up as you collect them and spend them on items in the shop.

Spirit power

A stat that increases ability damage and effects.

Item

Spirit resist

Reduces damage taken from abilities.

Item

Statue

ENGolden statue

Golden statues in the jungle. Breaking one drops a permanent upgrade (health, Spirit Power, fire rate…).

Map
T

Tier

The price step of items: 800, 1,600, 3,200, 6,400 Souls. In the Tier List it also means a hero’s power ranking.

Tier List

A power ranking of heroes (S is best, D is weakest).

Trooper

AI units that march down the lane in waves. The main source of Souls.

Map

Tunnel

Passages under the map; used to switch lanes unnoticed.

U

Ultimate

A hero’s fourth and strongest ability.

Ability

Upgrade

A stronger version of an item; you buy it to replace its component item.

Item

Urn

The Soul Urn that spawns in the middle of the match. The team that carries it to the delivery point on the opposing side earns Souls.

Map
V

Vitality

ENStamina

A self-recharging meter spent on dashes and extra air movement.

Combat
W

Walker

A lane’s second defense: a giant robot that slams the ground and stuns. Gives lots of Souls when destroyed.

Weapon power

A stat that increases bullet damage.

Item

Win rate

How many of the matches a hero or item was played in were won.

Z

Zipline

The line running from above the lanes to the base. Used for quick returns and rotating to help.

Map